Deisim
The virtual reality god simulator
317 members | 11 posts
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EA-1.34
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EA-1.34
4 years ago | No comments | Myron | Pinned Post
What's new? Improved human AI and better pathfinding Allow to play baseball with human and trees Allow to throw lighning to UFOs Allow to throw a fireball to UFOs Humans are no longer able to walk on empty tiles Humans are no longer able to travel across mountains Added a new miracle to provide Stone since the mountains can no longer play that role Humans will do their best to avoid swamps Humans are now able to swim in plain water tiles Humans are now stuck and call for help when they are in deep water tiles European and Asian cities now produce tools with copper Nordic cities now produce weapons with iron Arabic and African cities now produce jewels with gold Crafter buildings are now replaced by factories when a city reach industrial age or superior Display a message when a new Deity rank has ben reached and new miracles are unlocked Added a visual and audio feedback when the player try to perform a miracle and doesn't have enough mana Replaced or improved many sounds effects Teleport distance change with to the scale of the player Prevent the player to go below the ground when he change his size or move with the god locomotion 3d movement option Display boxes with names for all traded resourcesBalancing Send UFO's when they are needed to progress in the game even if disasters are disabled Remove coming soon miracles in the miracle menu to prevent players to think that they can't progress to future age because some required miracles are still missing in the game. Restart the tutorial when the player loose the forest miracle instead of throwing it on an empty tile Cities use ore directly and no longer need to craft ingots Unlock more miracle quicker in the start of the gameBug fixes The disease miracle label is no longer displayed when the disease miracle is not yet unlocked Overpopulation display was always 0 instead of the actual overpopulation value Fixed a bug preventing the first cities to be overpopulated a thus preventing to create new cities unless the player was grabbing a human manually Prevent humans to be stuck in war mode if the player save during a fight
What's new? Improved human AI and better pathfinding Allow to play baseball with human and trees Allow to throw lighning to UFOs Allow to throw a fireball to UFOs Humans are no longer able to walk on empty tiles Humans are no longer able to travel across mountains Added a new miracle to provide Stone since the mountains can no longer play that role Humans will do their best to avoid swamps Humans are now able to swim in plain water tiles Humans are now stuck and call for help when they are in deep water tiles European and Asian cities now produce tools with copper Nordic cities now produce weapons with iron Arabic and African cities now produce jewels with gold Crafter buildings are now replaced by factories when a city reach industrial age or superior Display a message when a new Deity rank has ben reached and new miracles are unlocked Added a visual and audio feedback when the player try to perform a miracle and doesn't have enough mana Replaced or improved many sounds effects Teleport distance change with to the scale of the player Prevent the player to go below the ground when he change his size or move with the god locomotion 3d movement option Display boxes with names for all traded resourcesBalancing Send UFO's when they are needed to progress in the game even if disasters are disabled Remove coming soon miracles in the miracle menu to prevent players to think that they can't progress to future age because some required miracles are still missing in the game. Restart the tutorial when the player loose the forest miracle instead of throwing it on an empty tile Cities use ore directly and no longer need to craft ingots Unlock more miracle quicker in the start of the gameBug fixes The disease miracle label is no longer displayed when the disease miracle is not yet unlocked Overpopulation display was always 0 instead of the actual overpopulation value Fixed a bug preventing the first cities to be overpopulated a thus preventing to create new cities unless the player was grabbing a human manually Prevent humans to be stuck in war mode if the player save during a fight
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Deisim is now available on Oculus App Lab!
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Deisim is now available on Oculus App Lab!
4 years ago | 8 comments | Myron | Pinned Post
Hello folks!Today I am glad to announce you that Deisim has been chosen by Oculus to be one of the first available apps on it's new distribution path : Oculus App Lab.What does that mean in practice? No need to have a developer account to play the game anymore. You no longer need a PC to sideload the game it will instead be available to install directly on the headset. The game will be updated automatically on each update.I am sure this new distribution path will be way more convenient for all Quest players and, in the coming weeks, I will ensure that all the players who purchased the Quest version on itch.io will be able to get this version instead to have the best possible experience. Starting today purchases on itch.io will provide a Deisim App Lab key instead of the Rift store key currently offered with the purchase.Keep in mind that the current price is an early access discounted price to reward all the players who support me during the developement of the game. This 50 early access discount will be removed on all platform this year as the game is getting close to the final release.I see this new step as an opportunity to show to Oculus that there is room for more niche games like Deisim on their main Quest store so thank you very much to all the people who believed early in Deisim and helped to make this happen.This year will be a great one for Deisim and I can't wait to show you the next update with all the Spatial Age stuff. So stay tuned for more updates!Tommy aka. Myron
Hello folks!Today I am glad to announce you that Deisim has been chosen by Oculus to be one of the first available apps on it's new distribution path : Oculus App Lab.What does that mean in practice? No need to have a developer account to play the game anymore. You no longer need a PC to sideload the game it will instead be available to install directly on the headset. The game will be updated automatically on each update.I am sure this new distribution path will be way more convenient for all Quest players and, in the coming weeks, I will ensure that all the players who purchased the Quest version on itch.io will be able to get this version instead to have the best possible experience. Starting today purchases on itch.io will provide a Deisim App Lab key instead of the Rift store key currently offered with the purchase.Keep in mind that the current price is an early access discounted price to reward all the players who support me during the developement of the game. This 50 early access discount will be removed on all platform this year as the game is getting close to the final release.I see this new step as an opportunity to show to Oculus that there is room for more niche games like Deisim on their main Quest store so thank you very much to all the people who believed early in Deisim and helped to make this happen.This year will be a great one for Deisim and I can't wait to show you the next update with all the Spatial Age stuff. So stay tuned for more updates!Tommy aka. Myron
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EA-1.32 Future Age Update
EA-1.32 Future Age Update
4 years ago | No comments | Myron
What's new in the future age update: Cities are finally able to reach future age with this new major Deisim update! This first big update since the App Lab launch also contains a complete rework of the audio especially terrains and humans sounds, a complete OST and a ton of fixes and improvements!See the full changelog below Cities improvements Cities can now reach future age! Cities are now trying to get their most needed resources in priority Population and overpopulation is now displayed below city names The most needed resource current and needed stocks number are now displayed in the need bubble The name of the needed resource is now displayed on top of the need bubble Cities forges are now melting the ore available in their biome Added an ingot to inform the player about what metal a forge is melting into ingots All cities are now able to build factories Audio Improvements All terrain audio sounds have been replaced by better sounds effects All existing human sounds have been replaced and a lot of new humans sounds have been added Audio spatialisation has been improved on many audio sources All the placeholder music have been replaced by their OST version Volume controls have been added on the settings menu Quality of life improvements Allow to change speed in the game menu from x0.5 to x2 Heretics are now highligthed and an outline is displayed when they are hidden behind something The global population needed to reach the next deity level is now displayed in the menu The current selected object is now outlined so the player always know what he will grab when he touch multiple objects Outline color is now greend if the object can be grabbed. Outline color is now orange if the object cannot be grabbed but will be destroyed instead. The game now try to find a new touched object when the current one is not touched anymore. Allow the player to set a prefered language in the menu Autoclose the menu if the player is moving far from it so he don't have to press twice to open it again The multi terrain button in the miracle menu is now pressed on touch. Misc Humans dropped by the player are now trying to build a city. If it is too close to other cities to do so they will join the closest city. You can now crash an UFO to create an alien crash site Improve collision with mountains You can now eat humans Updated Unity to 2020.3.0 LTS Balancing The needed resources amounts for all city ages has been reduced There is now a sign post in front of mines to inform the player about the resource it contains The needed resource is now displayed above factories that are missing one of their primary resources All positive miracle area of effects have been increased Nordic cities now needs fur before meat Nonnordic cities now needs meat before fur Arabic forges are no longer producing jewels but melt gold ore into ingots instead Arabic factories are now building jewels Children are now aging faster than adults Bug fixes Alien invasions should happen less often. Pressing the grab button will no longer grab a previously grabbed object. Mines will no longer be created in an adjacent tile instead of the tile they were in the first place Smore and text is not outlined anymore when you touch or grab something Removed duplicate buildings in African cities Fixed a bug that was sometimes preventing the player to grab an object Children are not homeless anymore but part of their parents city Optimizations Almost all the 3d models of the game have been remade with less triangles Almost all the 3d models of the game are now using the same textures and materials The game is now using single pass instanced rendering to reduce draw calls Various small optimizations Localization Fallback to English when a translation is not available instead of displaying an error message Dutch translation has been added What's next?Now that I am working full time on the game I will do my best to update the game more often. The next month will be focused on improving the pathfinding so the humans are not crossing mountains and warer anymore and improving the sound aspect of the game even more.New miracles will also be added!Thanks again to everyone for your support during this early access phase.Let's continue to make an awesome God game together.Tommy aka MyronTL:DR Future Age, Better sounds and a lot quality of life improvements and optimizations
What's new in the future age update: Cities are finally able to reach future age with this new major Deisim update! This first big update since the App Lab launch also contains a complete rework of the audio especially terrains and humans sounds, a complete OST and a ton of fixes and improvements!See the full changelog below Cities improvements Cities can now reach future age! Cities are now trying to get their most needed resources in priority Population and overpopulation is now displayed below city names The most needed resource current and needed stocks number are now displayed in the need bubble The name of the needed resource is now displayed on top of the need bubble Cities forges are now melting the ore available in their biome Added an ingot to inform the player about what metal a forge is melting into ingots All cities are now able to build factories Audio Improvements All terrain audio sounds have been replaced by better sounds effects All existing human sounds have been replaced and a lot of new humans sounds have been added Audio spatialisation has been improved on many audio sources All the placeholder music have been replaced by their OST version Volume controls have been added on the settings menu Quality of life improvements Allow to change speed in the game menu from x0.5 to x2 Heretics are now highligthed and an outline is displayed when they are hidden behind something The global population needed to reach the next deity level is now displayed in the menu The current selected object is now outlined so the player always know what he will grab when he touch multiple objects Outline color is now greend if the object can be grabbed. Outline color is now orange if the object cannot be grabbed but will be destroyed instead. The game now try to find a new touched object when the current one is not touched anymore. Allow the player to set a prefered language in the menu Autoclose the menu if the player is moving far from it so he don't have to press twice to open it again The multi terrain button in the miracle menu is now pressed on touch. Misc Humans dropped by the player are now trying to build a city. If it is too close to other cities to do so they will join the closest city. You can now crash an UFO to create an alien crash site Improve collision with mountains You can now eat humans Updated Unity to 2020.3.0 LTS Balancing The needed resources amounts for all city ages has been reduced There is now a sign post in front of mines to inform the player about the resource it contains The needed resource is now displayed above factories that are missing one of their primary resources All positive miracle area of effects have been increased Nordic cities now needs fur before meat Nonnordic cities now needs meat before fur Arabic forges are no longer producing jewels but melt gold ore into ingots instead Arabic factories are now building jewels Children are now aging faster than adults Bug fixes Alien invasions should happen less often. Pressing the grab button will no longer grab a previously grabbed object. Mines will no longer be created in an adjacent tile instead of the tile they were in the first place Smore and text is not outlined anymore when you touch or grab something Removed duplicate buildings in African cities Fixed a bug that was sometimes preventing the player to grab an object Children are not homeless anymore but part of their parents city Optimizations Almost all the 3d models of the game have been remade with less triangles Almost all the 3d models of the game are now using the same textures and materials The game is now using single pass instanced rendering to reduce draw calls Various small optimizations Localization Fallback to English when a translation is not available instead of displaying an error message Dutch translation has been added What's next?Now that I am working full time on the game I will do my best to update the game more often. The next month will be focused on improving the pathfinding so the humans are not crossing mountains and warer anymore and improving the sound aspect of the game even more.New miracles will also be added!Thanks again to everyone for your support during this early access phase.Let's continue to make an awesome God game together.Tommy aka MyronTL:DR Future Age, Better sounds and a lot quality of life improvements and optimizations
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A big announcement
A big announcement
4 years ago | No comments | Myron
Hello folks!Since 4 years I am working on Deisim on my spare time, on evenings and during weekends and I try to do my best to use that small amount of available time to improve the game. The game started small and became more and more complex over time and it was more and more difficult to improve it in that timeframe. For months this issue was a dead end for me and as you probably saw the updates rate was slower and slower over time.But this is an old story now! I'm glad to announce that starting Monday my only job will be to work on Deisim!What does that mean in practice? I will spend most of my time working on the game and adding new content to it. Update rate should increase a lot. I'm targeting an update per month so way better than the current 36 month delay between updates! The next update with the future age stuff and many optimizations should be available in 12 weeks. In 2 weeks I will start to work on the most requested feature during this early access : The Kingdoms update!I must say a huge thank you to all the people that believed in the project and purchased the game during this early acccess. An even bigger thank you to the people who support me on patreon. You are the people that made this situation possible.The price of the game will be increased in the coming months so be sure to get it now if you still want to grab it with the 50 early access discount.Thank you very much for your support and stay tuned for a lot of cool updates this year!Myron
Hello folks!Since 4 years I am working on Deisim on my spare time, on evenings and during weekends and I try to do my best to use that small amount of available time to improve the game. The game started small and became more and more complex over time and it was more and more difficult to improve it in that timeframe. For months this issue was a dead end for me and as you probably saw the updates rate was slower and slower over time.But this is an old story now! I'm glad to announce that starting Monday my only job will be to work on Deisim!What does that mean in practice? I will spend most of my time working on the game and adding new content to it. Update rate should increase a lot. I'm targeting an update per month so way better than the current 36 month delay between updates! The next update with the future age stuff and many optimizations should be available in 12 weeks. In 2 weeks I will start to work on the most requested feature during this early access : The Kingdoms update!I must say a huge thank you to all the people that believed in the project and purchased the game during this early acccess. An even bigger thank you to the people who support me on patreon. You are the people that made this situation possible.The price of the game will be increased in the coming months so be sure to get it now if you still want to grab it with the 50 early access discount.Thank you very much for your support and stay tuned for a lot of cool updates this year!Myron
Deisim
317 members | 11 posts
The virtual reality god simulator