What's new?

  • Improved human AI and better pathfinding
  • Allow to play baseball with human and trees
  • Allow to throw lighning to UFOs
  • Allow to throw a fireball to UFOs
  • Humans are no longer able to walk on empty tiles
  • Humans are no longer able to travel across mountains
  • Added a new miracle to provide Stone since the mountains can no longer play that role
  • Humans will do their best to avoid swamps
  • Humans are now able to swim in plain water tiles
  • Humans are now stuck and call for help when they are in deep water tiles
  • European and Asian cities now produce tools with copper
  • Nordic cities now produce weapons with iron
  • Arabic and African cities now produce jewels with gold
  • Crafter buildings are now replaced by factories when a city reach industrial age or superior
  • Display a message when a new Deity rank has ben reached and new miracles are unlocked
  • Added a visual and audio feedback when the player try to perform a miracle and doesn't have enough mana
  • Replaced or improved many sounds effects
  • Teleport distance change with to the scale of the player
  • Prevent the player to go below the ground when he change his size or move with the god locomotion 3d movement option
  • Display boxes with names for all traded resources

Balancing

  • Send UFO's when they are needed to progress in the game even if disasters are disabled
  • Remove coming soon miracles in the miracle menu to prevent players to think that they can't progress to future age because some required miracles are still missing in the game.
  • Restart the tutorial when the player loose the forest miracle instead of throwing it on an empty tile
  • Cities use ore directly and no longer need to craft ingots
  • Unlock more miracle quicker in the start of the game

Bug fixes

  • The disease miracle label is no longer displayed when the disease miracle is not yet unlocked
  • Overpopulation display was always 0 instead of the actual overpopulation value
  • Fixed a bug preventing the first cities to be overpopulated a thus preventing to create new cities unless the player was grabbing a human manually
  • Prevent humans to be stuck in war mode if the player save during a fight