Welcome to SlinDev's Profile
Trying to make games since 2004, made game engines instead.
I am a hobby developer making games in my spare time. I've gone through a lot of unfinished projects solo and in teams, joined gamejams, did an internship in a game studio and studied computer science.
I've been working on custom game engines for a long time now, my latest iteration (called Rayne, though it's already a rewrite of the original Rayne) works on Windows, macOS, Linux and Android (it would be easy to port to iOS) and supports D3D12, Vulkan and Metal for rendering. In 2017 I decided to start developing games instead of engines, but first had to implement rendering into Rayne. My first tech demo made with it was Blobby Tennis, followed by a multiplayer sword fighting prototype I never released and then Project Z.
Other notable projects nobody knows are Vampires! (iOS, 2009), iAtoms (iOS, 2009) and Occluded (Oculus DK1 / macOS, Oculus VRJam 2013). Most of my gamejam projects can be found on my itchio page.