Hello Joshua! Thank you so much for taking the time to try the game, and thank you even more for writing such a detailed review!
I never though of adding an indicator that you were doing damage, so I will add that to my list going forward, because I really like that idea! I know looking at the health bar on the ground can be a little uncomfortable, I'm looking for a fix for that as well..
It sounds like you were unfortunate enough to run into a few bugs that I am working on already, the sword not stabbing correct, and especially being nearly impossible to pull out is one of my top priorities on the bug list at the moment. I can simply lower the stabbing resistance to make it slide in and out easier, so I will test that and see if it feels better or if it causes different issues. The sword disappearing has only happened to me once or twice during testing, but I am also aware of that and I am looking for a fix or a fail-safe as well!
As far as the arrows go; that is one of the biggest headaches I feel should be so simple! I plan on making the game recognize if you grab an empty slot, it should then spawn an arrow in your hand! But I've spent days solely on figuring that out and as a new developer I must admit I've been struggling to do so. REST ASSURED THOUGH, It is also on my list of things to do!
Finally the moving and jumping, I have received comments that the jump is too low, so I would like to address that. I will do further testing and if more people agree that the movement is not good enough, I will make more adjustments on that as well. the jumping should be in patch 2.0.2 which will be released in the next day or so!
Again, thank you so much for the review! I look forward to turning the game into something great with the communities feedback like this!
