I haven't played the original game, but have always been intrigued by it, so was excited to see this proof of concept. I ended up disappointed, though; the controls make it hard to move, to time jumps properly, and mount after a climb. In addition, initially I could only grab the arrows from the center; I had to holster an arrow and unholster it before I could grip it properly for shooting. I could also only holster one arrow. I guess we don't have quivers in this game?

There was also very little feedback as to whether you were doing any damage on the weak points. The only indicator was the health bar of the enemy, which was on the ground. Also, stabbing and pulling the sword back out both felt bad. I had to slowly push the sword in, as going fast and hard just slipped and didn't go in. I had to practically back up across the room in order to pull it back out for another stab.

After falling off the colossus, I tried stabbing the foot and lost the sword entirely. The arrows can't be shot high enough to reach the upper weak point, so I was unable to get to a win at that point and gave up.

I love the concept, and I understand the game is by design hard and frustrating. However, I feel the controls and sword mechanic need to be tweaked a bit more for VR, as pulling your arm three feet from the perceived location of the sword and still seeing no movement is not realistic or satsifying. Developer, please keep working on this, as I think you have a potential winner here if you can get these issues fixed.


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Red Coin Co
3 years ago

Hello Joshua! Thank you so much for taking the time to try the game, and thank you even more for writing such a detailed review!

I never though of adding an indicator that you were doing damage, so I will add that to my list going forward, because I really like that idea! I know looking at the health bar on the ground can be a little uncomfortable, I'm looking for a fix for that as well..

It sounds like you were unfortunate enough to run into a few bugs that I am working on already, the sword not stabbing correct, and especially being nearly impossible to pull out is one of my top priorities on the bug list at the moment. I can simply lower the stabbing resistance to make it slide in and out easier, so I will test that and see if it feels better or if it causes different issues. The sword disappearing has only happened to me once or twice during testing, but I am also aware of that and I am looking for a fix or a fail-safe as well!

As far as the arrows go; that is one of the biggest headaches I feel should be so simple! I plan on making the game recognize if you grab an empty slot, it should then spawn an arrow in your hand! But I've spent days solely on figuring that out and as a new developer I must admit I've been struggling to do so. REST ASSURED THOUGH, It is also on my list of things to do!

Finally the moving and jumping, I have received comments that the jump is too low, so I would like to address that. I will do further testing and if more people agree that the movement is not good enough, I will make more adjustments on that as well. the jumping should be in patch 2.0.2 which will be released in the next day or so!

Again, thank you so much for the review! I look forward to turning the game into something great with the communities feedback like this!

3 years ago
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