Thank you for your review and feedback. Just a bit of explanation. The game is inspired by Tactical Shooters from the early-mid 2000s. Movement is purposely slowed down. This is not a run-and-gun shooter. The door camera has to be placed at the bottom of doors. That is the only way it will turn on to see under doors.

This is just a Demo. Not all features, tools and weapons are available. Anyone interested in supporting the project can now purchase the game through AppLab which has more weapons, attachments, tools and a sandbox mode with an enemy spawner. The game is updated regularly and will be including multiplayer soon.


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Roberine
3 years ago

well the slow movement would not be a problem if the sprinting would actually work. I managed to sprint for half a second at max and the sprints speed is good, but it seems even the slightest bit of stickdrift makes sprinting hard to impossible (a problem many games have) so it would be nice if I could use my other stick for walking as that woul deliminate the stickdrift problem.

also I did not notice it was a demo. and about the door camera it seems I did not even spawn with it on me when I chose it as my equipment

3 years ago
+1
TwistedBarrelGamesVR
3 years ago

Noted. I haven’t had issues running. So if this issue happens across all games it may be an issue with your controller joystick. It’s a very common issue with the Quest 2 controllers which is why controllers are always sold out on the Meta store.

For the door camera, reach behind your shoulder and press the grip button. It can be stored the same way by storing it back behind your shoulder. The Early Access AppLab release allows the player to have 3 utilities (2 on vest 1 on shoulder).

Consider joining the Discord community and give your feedback and requests:

https://discord.gg/PNXfb9pkZT

3 years ago
+1
Roberine
3 years ago

oh so that's how I get the door camera. and about the running issue yes that is a controller issue I know, but in this game it is way worse than in other games I have played.

3 years ago
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