My actual opinion of this game is closer to a 3.75-4 star rating, but I saw too many reviews were people didnt take the time to interact with any interior elements of the mech and figure out the controls who just decided to give it one star. Though some of the controls were a little difficult to understand at first, with a little experimentation, I found them to be pretty intuitive to understand and use. I find the enemy designs and animations to look really cool, actually. The low-poly artstyle combined with the nice ligting effects manage to create almost a classic sci-fi atmosphere, while never taking away from the fight right in front of you. The gameplay is still strong, if not as much so, consisting mostly of evading and firing, then progressing to the next room. The variety of weapons spices up the gameplay, and adds a much needed layer of strategy, if still a little thin. The mechanic of using physical actions to control many of the mech's functions in combination with the controller for basic actions provides many benefits. The basic functions of moving and shooting being mapped to the controller played well to my VR and gaming experience, and made controlling the mech very intuitive and easy when I figured out how to use the trottle and activate/switvh weapons. In addition, having to use physical actions to switch guns and activate missiles/aiming reminds the player that they are sitting in the cockpit of a mech, both adding immersion by feeling realer, but also giving an explanation as to why your character moves with coontroller input. This eliminates any loss of immersion created by the discrepancy of locomotion types. My complaints are mostly superficial, there were a few spots in which I wound open geometry, making clipping into walls happen occasionally, and sometimes the really tiny enemies are really infuriating, seemingly sometimes not even dying after three point-blank shots with the shotgun. There really is a lot of promise here overall, however! Definitely worth the storage on your Quest


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Sean Murphy
5 years ago

Hey Collin! I really appreciate the depth of this review. Our goal with this demo was to experiment with how to refine the core gameplay mechanics before we move onto the full production of the game. We are constantly changing and updating elements of the game to increase the user experience.

Some things to expect in the full game will be

  1. Significantly more weapons
  2. Significantly more enemies to create more of a strategy to our gameplay
  3. a visual story that will provide a deeper visual lore to the world you're exploring
  4. a genuine tutorial(a simplified version is in the works will be added to this demo by the end of this week)
  5. balancing of the enemies

Later this week we will be removing the level after the caves due to it's continued issues with user experiences and focusing on the following levels which have been designed with a more comprehensive experience.

Again, i really appreciate your comment, our long term goals for this game is to meet every platform and improve our product as much as possible, every detailed review such as this makes a very clear direction for us to go, where we need to improve and how much we have still to go to create our vision.

Thanks, and have a good night!

5 years ago
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