My actual opinion of this game is closer to a 3.75-4 star rating, but I saw too many reviews were people didnt take the time to interact with any interior elements of the mech and figure out the controls who just decided to give it one star. Though some of the controls were a little difficult to understand at first, with a little experimentation, I found them to be pretty intuitive to understand and use. I find the enemy designs and animations to look really cool, actually. The low-poly artstyle combined with the nice ligting effects manage to create almost a classic sci-fi atmosphere, while never taking away from the fight right in front of you. The gameplay is still strong, if not as much so, consisting mostly of evading and firing, then progressing to the next room. The variety of weapons spices up the gameplay, and adds a much needed layer of strategy, if still a little thin. The mechanic of using physical actions to control many of the mech's functions in combination with the controller for basic actions provides many benefits. The basic functions of moving and shooting being mapped to the controller played well to my VR and gaming experience, and made controlling the mech very intuitive and easy when I figured out how to use the trottle and activate/switvh weapons. In addition, having to use physical actions to switch guns and activate missiles/aiming reminds the player that they are sitting in the cockpit of a mech, both adding immersion by feeling realer, but also giving an explanation as to why your character moves with coontroller input. This eliminates any loss of immersion created by the discrepancy of locomotion types. My complaints are mostly superficial, there were a few spots in which I wound open geometry, making clipping into walls happen occasionally, and sometimes the really tiny enemies are really infuriating, seemingly sometimes not even dying after three point-blank shots with the shotgun. There really is a lot of promise here overall, however! Definitely worth the storage on your Quest