This is a fantastic premise I think can be expanded apon and made into it's own game, after trying it there are a few problems but none that arent easy to fix and I'd personally love to see this blossom into a more in depth game with player collision and the ability to ride eachother.

For now the game is a 3/5 for the difficulty in casual arm walking, only made such for the alternative movement and interesting potentials.

I'd love to get in contact about concepts pertaining to hand based locomotion and possible routes this game can go in if you're interested

The utilization in grabbing and launching from grabs is really nice, and if the joystick was used for a leaning system instead of a movement one, alot of the movement problems would be fixed (as a player could lean closer to the ground to grab it or closer to ledges while in air for that little bit of extra reach)

I'll be around, ready and available if you see the potential in this as I do.

-MelonMan


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+4
Quest Homes
3 years ago

I'm honored that you like the game, but it's not a game at all. It's just something my girlfriend put together in a few minutes to serve as a demo for what's in the description. It's about packing custom homes into a game APK. Yes, you could definitely make something out of the game, unfortunately it's not a game at all.... 😬

3 years ago
+1
MelonMan
3 years ago

Mondo props to your gf for creating an offshoot of gorilla tag thata honestly more fun than gorilla tag in only a few minutes, I'm just someone who likes concepts and. Uh... subs? And cause of that I think the ability to grab onto walls and the floor is really sick.

Whole idea gave me alot of inspiration for different game and I dont know with how you worded it, but if your girlfriend doesnt mind I'd like to use the code or expand apon it to create a free to play game.

I see potential, merit, and fun in the concept of collisions and attachment and feel this solo example [even if inside a home environment demonstration] shows alot more in how parkour and arm based locomotion works in standalone vr than given credit for.

I'm not one to overhype but there could be an entire thesis written on a subject like this. Cause even with no objective and slightly altered mechanics, simply experiencing anything in such a first person's perspective with interactive controls becomes intuition and reaction once basics are understood.

And simply reaching the highest rock or trying to make shortcuts through climbing was an enjoyable experience. Even had some fun just using the walls, no walkable surfaces.

Always around for contact and retrospect

-MelonMan

3 years ago
4.3/5.0
4 Ratings
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