Good demo of what components VRIF contains, and by itself is a fun little sandbox to explore.

For some reason when I have continious locomotion enabled, the character is slowly slighing to the left without touching the thumbstick. Apparently the default deadzone/sensitivity for the thumbsticks is set to be really low in this demo, which caused the drift on my Quest 1. Haven't experienced the drift in any other game or demo, so a bit odd.

Anyway, when I've been building projects using VRIF for myself, if I edit the "XR Rig Advanced"-game object, under the "Input Bridge(script)"-compoent, and adjust "Thumbstick Deadzone" up to "0.1", the drift disappears.

I haven't tried out the v.1.6 version of this yet.


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