Pretty great start for an authentic tennis simulation!
I play a lot of real tennis so there are plenty of things that I'm nit-picky about; but this is definitely a good start.
A lot of the polish is already there- it's pretty easy to tell where there is and isn't polish, but it's exciting to see where this will go in the near future
The physics for volleying really just don't feel like they're there right now. I can't tell if that hasn't really been developed yet, but it makes it really hard not to send a volley careening well past the baseline
It's also a bit difficult to hit dropshots, and I think that may be because the game feels like it's making my backspin shots way faster than I'm swinging at them. I think this may just come down to the player being able to input the touch it takes to hit a ball like that, which is tricky to implicate with a VR controller
Lobs are by far the hardest shot to hit. No matter how hard I try I can't lob the ball up very high. This makes it really difficult to put a ball in play when I'm well behind the baseline, because my groundstroke drives don't feel like they have a whole lot of umph in them either
I played mainly with the teleport mode, but I almost found the joystick modes easier in some ways- it felt like the teleport mode was sometimes dropping me well inside no-mans-land for a ball that didn't make much sense
There's a lot to give feedback on but I also understand there's a lot of development to go. Overall this was still a really fun experience, since it seems like one of the bigger gaps yet to fill in the library of VR games is a realistic tennis simulator. I'm excited to see where this goes!
EDIT: I noticed that this became available on App Lab so I gave it a download. Seems the developers have made a lot of great changes to volleys, lobs, and backspin/touch shots overall, which is a huge step in the right direction! I really feel like I can hit excellent touch volleys at the net now. Of course, I do still have my gripes, but I feel like the experience is better overall.
The net physics are still pretty poor; usually, when my ball hits the net cord, it almost always barely trickles over, and the AI isn't able to make it to the ball, ending rallies pretty early. When I played this the first time, the ball hitting the net cord would cause it to fly into the air to never be seen again, so this is still an improvement
The teleport mode almost always teleports me to the net to hit a volley. It should either be less aggressive in general, or it should somehow be customizable, maybe
I don't think the AI is aggressive enough. Even when I give it an easy ball to charge the net with, it hits very passive, slow volleys/groundstrokes that stay within the service boxes
I really like the speed/spin indicators on the court, but the spin numbers are incredibly inaccurate. I've hit serves and overheads at 12K RPMs, which is pretty unrealistic
I feel like it's pretty hard to hit a topspin groundstroke from the baseline and get it over the net. It kinda feels like I can't give the ball enough power, and it's even worse when I'm on the run to get to a ball
The ball machine should either be more powerful or customizable, as the balls it fires don't make it to the baseline
The serving mode usually breaks for me. I'm not entirely sure how to reproduce the conditions, but randomly I won't be able to generate another ball in my hand, forcing me to leave and return to serve practice
This is more of an additive feedback note, but I think that adding an option to remove the non-dominant hand from the game would make it easier to hit two-handed backhands and backhand volleys
This game is getting a lot closer to a realistic simulation. Excellent work!
