Fly on a broom using 3D locomotion methods Currently there are 2x2 methods implemented, 2 for speed control, 2 for direction control.
Speed Controls Controller Measures the distance between the headset and controller. Larger distance increases speed.
Leaning Measures the headset position from a starting position. Larger distance increases speed.
Steering Controls All methods require physical rotations, i.e. the user must rotate instead of virtually changing the direction orientation.
Controller Direction of controller specifies 2D direction. Height position of controller specifies Y-axis (3D) direction (this can be changes to pitch orientation of controller). Roll orientation of controller for lateral (sideways) input.
Leaning "Human joystick". Headset position from a starting position specifies direction.
Game states Setup This start state is for the user to enter VR and set origin position.
Training Ground Fly around freely, good for practice.
Trail Collect coins on tracks. Select track in the Game Settings Menu.
Trail Completed Sends trail data to remote server. Displays time and collected coins in the Game State Menu.
General Controls Toggle menu: Click Thumbstick Toggle locomotion: B Set offset: A
Menu
Game state: Current game state (Setup, Training Ground, Trail, Completed Trail) Selected Speed and Steering Method
Locomotion Settings Menu: Speed Methods (Controller, Leaning) Steering Methods (Controller, Leaning)
Controls Information: Describes how to control locomotion using the selected Speed and Steering method.
Game Settings Menu: Go to next state Select Tracks
This app has no reviews yet...
Tags associated with this app...

Compatible with: Quest
Last Updated: Sep 11, 2024