Summary
Granny VR: When Grandma Finds Out You Didn’t Do the Dishes
GRANNY VR puts you inside a creepy house where you must escape while being hunted by an ominous granny figure.It brings a familiar indie VR Horror game setup into VR with tangible tension — from sneaking through rooms to hiding under beds and unlocking doors — you feel exposed and vulnerable.
The game is developed by an indie creator building on the original horror hit, reimagined for virtual reality using Unity.It delivers a compact but intense experience: the graphics are modest and stylized, leaning toward low-mid poly assets with moody lighting and grungy textures.The focus is on atmosphere rather than flashy visuals.You interact with the world by grabbing items, solving simple puzzles, crouching and hiding — hearing every floor creak and trying to keep your heartbeat down.
Gameplay & Features
- Free or low-cost access on indie VR platforms like SideQuest.
- First-person VR movement with motion or stick locomotion options.
- Classic escape gameplay: collect keys, find tools, and unlock new areas.
- Dynamic tension: avoid Granny’s patrols and survive chase sequences.
- Compact structure: quick fear hits and high replayability over long campaigns.
Compared to other VR horror games that focus on sprawling open worlds or deep story arcs, GRANNY VR keeps things tight and focused — more like a hardcore indie escape room than a full-scale survival horror saga.
Community Impressions
Players across the VR community praise how well the medium amplifies the original formula.Hearing a door slam, hiding under a bed in real space, and relying on 3D sound cues all make the experience more immersive and terrifying.That simplicity works in its favor — it’s instant jump-in horror without long tutorials or slow intros.
What players value most:
- The sense of dread and immediacy of the hunt.
- How natural and intuitive the interactions feel in VR.
- The quick-start gameplay that throws you straight into danger.
Some note the basic visuals or rough mechanics, but those minor flaws hardly detract from the intense, heart-pounding fun at the core of GRANNY VR.
Full Description
(IMPORTANT ANNOUNCEMENT DISPLAYED IN-GAME): This game is no longer receiving major version updates and will only receive bug fixes when needed. This means we won't get the 1.3 Granny update with the sewers anytime soon. But this doesn't mean the Granny VR Projects are over, in fact, they are only starting. Something big is coming, but big things come slowly, so be patient. I don't know if this new project will be recognized much on the first release, or if people will even like it, but I know it's how I like it.
(This is a little bit of developer story time, so feel free to skip it. There is a little "Notice" button on the main menu though, use that if you want to read this again)
I was very new at software development when starting this project. One day I thought, "What if I recreated Granny, but in VR?..." My sisters loved the game, (I use "love" a little sarcastically) so I thought it would be a funny idea to make them a VR version instead. We were all hyped up about the idea and I began work immediately. Every day I would get up excited about working on Granny VR for another day. I hit a lot of roadblocks on the way with things relating to the Character Controller and ended up cutting a lot of corners due to my lack of knowledge. But I pushed through, and eventually got enough of the game working that I could call it a game. My sisters had fun with the game, and I made it an inside joke that any new visitors to our home would be required to try the game once. I even managed to get my dad's boss to play it.
Eventually, I thought it would be a cool idea to put the game on Sidequest. I was very aware of the legal risks at the time and even tried to contact the developer for permission to no avail, but put the game up regardless. All I promised to myself was that I'm never going to charge a cent for the game. Pretty quickly, the game was a success for the recently 13-year-old me at the time. Even a YouTuber I recognized played my game!
All was going well, I was regularly putting out updates that would add new things every day. (Thinking back now, all the Sidequest new update notifications must have been annoying. Especially the fact that every day, you would need to plug in your headset to update it.) But eventually came high school, which slowed down the daily updates to a halt. I was so busy with school that even when I did get some free time, I was way out of my creative mood and didn't even try to open unity. But here and there, I would get a day off, and that day I could get some work done. I even got progress done on Granny Chapter 2 and played a little with The Twins. Along with that, I worked on a little bit of personal projects, including Roblox Studio and a little bit of Minecraft Plugins.
But then I hit a realization. I've reached a much higher level in my software development skills, and my Granny VR game just sucks. I made way too many approximations, didn't even know that "FindObjectOfType" existed, and overall it's just a pile of code spaghetti. It's really difficult to add one thing without breaking many others, and even the XR Plugins are outdated. (Just wonderful) Granny's AI is also really buggy, sometimes she won't even hit you, and just push you through the wall and into the void. She can also easily lose track of you when cutting a corner, and even gets stuck if you're in a spot she can't get to.
So for a while now, I've been considering reworking the entire game. But instead of just creating the same game from the ground up. I've decided to make it more than just Granny, to add my own flavor to it, to reimagine Granny as a whole. And maybe, I can get multiplayer working this time!
Granny VR has always been a passion project for me, but publishing it on Sidequest more than just a side thing (pun intended) I enjoy the feedback and positive reactions to the game, and I am thankful to have been able to make a game for the small Granny community still out there. It may not be a huge feat, but still a feat nonetheless.
Thanks for enjoying my game, even in its unfinished and buggy state!
Extra Note: If some of you were wondering, the flashlight placement and the ingame menu button (Rebinded to 'X') are now fixed. Sorry I was too lazy to fix it while working on my other projects, I just ignored all the notifications of people asking me to fix it, and I apologize. I was just afraid to jump back into my spaghetti code and outdated APIs to get it fixed.
--- Description ---
(For more Granny gameplay videos use this playlist: " https://www.youtube.com/playlist?list=PL0XRCbDOGlv84K1B70_lZ16M-B-c5aCLp " I update it just about every day! So you can go and find your video in there if you want. If it doesn't pop up, you probably didn't put Granny Vr in your title or description. Because that is all I search for)
Description:
Granny (Unofficial) for VR, a game where you try to escape your scary grandma's house while collecting items to unlock other parts of the house.
Trello Board: https://trello.com/b/Tmd9bZ5L/granny
Controls:
* Left Joystick to move.
* Right Joystick to turn.
* Left menu button to open the menu.
* Right Grip to grab items.
* Trigger to Interact/Shoot.
* Crouch in real life to crouch.
* Crouch under beds, in cabinets, or chests to hide.
Latest Update Devlog:
Rework: Open XR:
- Added Open XR support
- Fixed the flashlight disabling when grabbing with the Left hand
- Fixed menu button having issues
Original Granny Game-idea from Dvloper: https://play.google.com/store/apps/details?id=com.dvloper.granny&hl=en_US&gl=US
Our robot brain couldn't find anything for you here.
Either it needs an oil bath or nothing is matching your search!
Tags associated with this app...

Compatible with: Quest, Other, Link, Pico
Last Updated: Oct 29, 2025
