This is intriguing stuff - I'd love to be able to generate photogrammetry scans myself using this technique.

One odd thing: although you are looking at a 3D model, it does not appear to be rendered in-headset in 3D. That is, the left eye and right eyes views are identical, which is a real shame as it limits the impact. Is there a reason for this? I assume it would be straightforward to enable stereoscopic rendering?


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Maxime Lhuillier
4 years ago

Hi, i updated the package with more convenient motion controls for the Quest, and i also checked that the monoscopic rendering is faster than the stereoscopic rendering for this large 3D model (in the standalone mode).

4 years ago
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