Thanks a lot for the feedback - especially for the video, we really appreciate that. We are in early stages now so a feedback like this is really valuable for us.

First, we completely agree with some gestures being too "lengthy". This is a good point especially since we are aiming for fast-paced combat. We are already working on "shortening" them (especially jump & shield, as well as shamanizing fireball). We will do some testing this weekend and release and updated version with shorter gestures.

Secondly, we are actually re-working the gesture and movement system from scratch. So hopefully once we deliver these updates (in a few months time), it will feel less clunky (as you noted in the video). However, I noticed some issues in your video with gestures were because you were not doing the gesture 100% correctly. This does not mean at all that is your problem, in fact we want to simplify everything so much so that it will be virtually impossible to do gesture "incorrectly". This a bit harder problem to tackle as we cannot make the gestures too "loose" as this could cause later on issues, such as some gestures being too similar. If you have more opinions / ideas on this front (and the general clunkiness you mentioned), we will be definitely eager in hearing them.

Lastly, we are sorry about the boat bug. We will investigate this and fix asap.

EDIT: We just released new update addressing some of the issues you were having (lengthy gestures & sailboat bug)


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