The demo of Somnia showcases a promising VR game. What makes it special are the beautiful artistic and dynamic environments, as well as the satisfying gameplay mechanics that allow you to fly, cast spells (including shields and fireballs), climb, walk, and sprint, all while being able to stop abruptly with a gesture.
The combat is both challenging and enjoyable, and once you get the hang of it (which may require some practice), it feels like a seamless death-dance with the enemies, which are surrealistic in their own right, much like the landscape itself.
There is room for optimizing the mechanics to make gestures less "lengthy", especially considering the fast-paced combat that requires swift movements. It would be great to have dynamic adaptation based on the user's arm length, which could be measured during the calibration phase; or maybe have a sensitivity slider in the settings to register shorter gestures. Think like mouse sensitivity-like but for hand/arm gestures.
Other than that, the demo feels unique, special, immersive, and fun to play, and keep in mind, this is just a demo. We are definitely witnessing a game with the potential to become something extraordinary. I highly recommend trying the demo and following its development for future updates.