Hi, I love the concept here whereby you are not overtly handholding a user and they need to discover on their own. There were a few "bugs" 1. When I clikc on the fammable paint cans there is no audio to talk to me only text information regarding the hazard. 2. The second door or exit to the outside near the folklifts does not have a ramp while the the one farther from the two forklists does, is this a mistake, shouldn't it be a OSHA harzard? 3. I can click on the second forklift closer to the wall and it indicates there is a harzard regarding broken equipment, but I believe it is only one of the forklifts that is broken down. Suggestions for improvement 1. To add realism and trigger a stronger emotional response have subtle background sounds like machinery noises etc. 2.. Research on learning and instructional design would advocate that if we can make the user "fix" mistakes it will further solidify learning. So, allow the participant to not only identify hadzards but also fix them an opportunity to fix these harzards in the VR is would catapult their learning even further. 4. What if we added the use of PPE. For example, could the user have to put on a hard hat and steel toed shoes before they begin the VR simulation as a reminder of this important step?


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3.3/5.0
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