Our game is called "Exoshock", but when people download it through Sidequest, it shows up as "Boardingparty" (which was the game's working title).

I know our project lead has put some serious effort into resolving this issue (see below) so I don't think the solution is obvious? It's possible that the fix for this is on the Unreal Engine side somehow, but I'm posting here just in case.


Attempts to fix this have included:

General Project Configuration and Build Setup: Set up for building BoardingParty-Android-Shipping-arm64.apk with full build enabled. Changed Android package name to PolarityOne.Exoshock and project name set to Exoshock. Cleared Saved, Intermediate, Build, and Packages folders multiple times to ensure a clean state. Modified DefaultEngine.ini to replace instances of BoardingParty with EXOSHOCK. Edited the .uproject file manually to update the project name to EXOSHOCK. Build and Recompile Issues: Deleted contents of the Binaries folder which required a recompilation that failed. Encountered issues with missing or incompatible modules, specifically BoardingParty. Attempted to build using UnrealBuildTool and Visual Studio 2022 toolchain but faced errors due to missing include files and still incompatible modules. Restored the Binaries folder and made adjustments to the .target and .so files within it to reference exoshock. New Project Strategy: Considered creating a blank EXOSHOCK project to migrate content and import project settings to potentially solve the issues. Created a new project, installed plugins, and imported project settings but faced new errors related to missing precompiled manifests for the 'Launch' module. Linker Errors: Repeated issues with undefined symbols (aeabi_unwind_cpp_pr1 and aeabi_unwind_cpp_pr0) during the Android packaging process. The linker errors persisted despite attempts to clean out and restore the Engine's intermediate files.

Full Build Enabled Android package name set to PolarityOne.Exoshock Project name set to Exoshock EXOSHOCK.uproject EXOSHOCK.sln cleared folders Saved, Intermediate, Build, Packages (many times) Changed version number DefaultEngine.ini changed BoardingParty instances to EXOSHOCK Edited .uproject with notepad and changed Name to EXOSHOCK Deleted contents of Binaries uproject has to recompile and fails Found .target and .so file in Binaries\Android in .target renamed references to exoshock, then renamed the .so file to exoshock Created new project Plugins installed, did not transfer content yet, but did import project settings. And the build is failing Cleared Engine intermediate due to log errors, created new errors, restoring engine intermediate reinstates prior errors