Ancient Dungeon
Ancient Dungeon is a rogue-like dungeon crawler with randomly generated dungeons. Uncover its secrets and challenge powerful bosses!
3k members | 35 posts
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Ancient Dungeon b0.9 has been released!
Ancient Dungeon b0.9 has been released!
4 years ago | 1 comment | Eric Thullen
Ancient Dungeon b0.9 has been released! It introduces 8 new items, 10 new enemies called champion enemies that are harder versions of normal ones and have a small chance of spawning, run modifiers and more.additions: 10 new enemies 8 new items 2 new milestones 14 new rooms run modifiers that change up your gameplay for more variety advanced settings menu new secret rooms behind bookshelf etc consequences for certain actions check devprogress for more information floating platforms now fall down after a short time damage on enemies now depends on the quality of your physical swing charged animation for activatable items sacrifice statues can be destroyed for loot but beware, the game gets harder! new cursed chest added g2 bindingschanges: huge framerate improvements on Quest fixed bug where you don't correctly die when grabbing ladders fixed walls having wrong collider sizes fixed knife falling through the ground near the player fixed knockback bell item not working made the red hit effect less obnoxious different hit sources knife and sword for example now have their own cooldowns fixed chandelier not always exploding correctly fixed broken table being impossible to destroy fixed movement speed bugs with controller movement fixed seed entry always having the same seed if left empty fixed potions colliding with the player sword if grabbed fixed several generation issues fixed arrow traps not shooting correctly fixed AI having issues with corners and getting stuck fixed gamblers mark doing more damage in NG fixed activatable items being able to be used in the death screen hanging wights can be cut down fixed ruptured dogs eye issues with 0 hp fixed sliders being hard to accurately move in settings fixed poison clouds not doing damage to humanoids fixed sword getting bugged when equipping while on a ladder
Ancient Dungeon b0.9 has been released! It introduces 8 new items, 10 new enemies called champion enemies that are harder versions of normal ones and have a small chance of spawning, run modifiers and more.additions: 10 new enemies 8 new items 2 new milestones 14 new rooms run modifiers that change up your gameplay for more variety advanced settings menu new secret rooms behind bookshelf etc consequences for certain actions check devprogress for more information floating platforms now fall down after a short time damage on enemies now depends on the quality of your physical swing charged animation for activatable items sacrifice statues can be destroyed for loot but beware, the game gets harder! new cursed chest added g2 bindingschanges: huge framerate improvements on Quest fixed bug where you don't correctly die when grabbing ladders fixed walls having wrong collider sizes fixed knife falling through the ground near the player fixed knockback bell item not working made the red hit effect less obnoxious different hit sources knife and sword for example now have their own cooldowns fixed chandelier not always exploding correctly fixed broken table being impossible to destroy fixed movement speed bugs with controller movement fixed seed entry always having the same seed if left empty fixed potions colliding with the player sword if grabbed fixed several generation issues fixed arrow traps not shooting correctly fixed AI having issues with corners and getting stuck fixed gamblers mark doing more damage in NG fixed activatable items being able to be used in the death screen hanging wights can be cut down fixed ruptured dogs eye issues with 0 hp fixed sliders being hard to accurately move in settings fixed poison clouds not doing damage to humanoids fixed sword getting bugged when equipping while on a ladder
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Ancient Dungeon b0.8 has been released!
Ancient Dungeon b0.8 has been released!
4 years ago | 8 comments | Eric Thullen
Ancient Dungeon b0.8 has been released! This update took more than 5 months to complete and is the single biggest update the game has ever seen. It revamps the world generation completely, introduces lore to the game, two new dungeon floors, seamless dungeon transitions, better modding support, 3 new bosses, 90hz and bloom support for Quest 2, and much much more. It's impossible to fit the whole changelog here so here are the main additions: A dynamic world generator that generates more interesting dungeons with more verticality Reworked all of the floors there were in the game Introduced lore to the game in form of journal pages scattered throughout the dungeon Introduced dungeon subareas that give the game different paths to take Reworked all item names and textures 3 new bosses added achievements added more permanent upgrades Consequences for the shopkeeper tons of new enemies Twitch integration seeded runs Improved modding supportThank you everyone for the patience. It took a long time to get this update out, but its finally here! Have fun playing.
Ancient Dungeon b0.8 has been released! This update took more than 5 months to complete and is the single biggest update the game has ever seen. It revamps the world generation completely, introduces lore to the game, two new dungeon floors, seamless dungeon transitions, better modding support, 3 new bosses, 90hz and bloom support for Quest 2, and much much more. It's impossible to fit the whole changelog here so here are the main additions: A dynamic world generator that generates more interesting dungeons with more verticality Reworked all of the floors there were in the game Introduced lore to the game in form of journal pages scattered throughout the dungeon Introduced dungeon subareas that give the game different paths to take Reworked all item names and textures 3 new bosses added achievements added more permanent upgrades Consequences for the shopkeeper tons of new enemies Twitch integration seeded runs Improved modding supportThank you everyone for the patience. It took a long time to get this update out, but its finally here! Have fun playing.
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only played for 2 days, found 3 bugs/glitches
only played for 2 days, found 3 bugs/glitches
4 years ago | 1 comment | Tobias Ramsing
ive only played this game for 2 days and i was shoked when i found 3 glitch so fast heres what i found:1. if you throw a knife, pause, press the home button, go back to the game and continue. you will find that you dont have you knives anymore and they wont come back ever again unless you end the run or die.2. i keep falling trough the ground and die the only way to not fall trough the ground is if you jump in real life or hope you snap out the ground when you only have one heart left.3. at the last level of the game in the final room i can look trough all te walls around you. i dont know if this was supposed to happen but i would like you to fix that thxAnd that was all 3 bugsglitches i found in 24 hours of the game.i see a lot of potenshial in this game but not when i only play it for 2 days and find all this shit in the game so please fix these glitches so the game can become somthing of a binding of isaac game.
ive only played this game for 2 days and i was shoked when i found 3 glitch so fast heres what i found:1. if you throw a knife, pause, press the home button, go back to the game and continue. you will find that you dont have you knives anymore and they wont come back ever again unless you end the run or die.2. i keep falling trough the ground and die the only way to not fall trough the ground is if you jump in real life or hope you snap out the ground when you only have one heart left.3. at the last level of the game in the final room i can look trough all te walls around you. i dont know if this was supposed to happen but i would like you to fix that thxAnd that was all 3 bugsglitches i found in 24 hours of the game.i see a lot of potenshial in this game but not when i only play it for 2 days and find all this shit in the game so please fix these glitches so the game can become somthing of a binding of isaac game.
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Needed/Requested Features/settings
Needed/Requested Features/settings
4 years ago | 1 comment | GlitchyByte
There should be a setting to adjust the opacity of the red damage filter unless it's intended that you're blinded when you take damage, then there should filter be adjusted so the filter isn't instantanous and maybe give the option to change the color to black cause frankly the damage filter come like a jumpscare and I feel reluctent to play the game when I'm so anxious that I'll get backstabbed by a dragonflySince we have a debug console, there should be an option where we can go into dungeons without affecting The Unlock Compendium, resuced npcs, ancient coins collected our data basically.For the sake of getting used to weapons there should a dummy at the lobby one that shows damage popups, you can simply create a harmless, solitary, inf hp enemy that spawns in the lobby.
There should be a setting to adjust the opacity of the red damage filter unless it's intended that you're blinded when you take damage, then there should filter be adjusted so the filter isn't instantanous and maybe give the option to change the color to black cause frankly the damage filter come like a jumpscare and I feel reluctent to play the game when I'm so anxious that I'll get backstabbed by a dragonflySince we have a debug console, there should be an option where we can go into dungeons without affecting The Unlock Compendium, resuced npcs, ancient coins collected our data basically.For the sake of getting used to weapons there should a dummy at the lobby one that shows damage popups, you can simply create a harmless, solitary, inf hp enemy that spawns in the lobby.
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Ancient Dungeon
3k members | 35 posts
Ancient Dungeon is a rogue-like dungeon crawler with randomly generated dungeons. Uncover its secrets and challenge powerful bosses!