SETVR is a self-defense enhancement training virtual reality platform that allows martial arts /self-defense practitioners and public / private security the ability to train their muscle memory and reaction time for hand to hand combat situations through virtual aggressor assault scenarios.
Using SETVR After opening the application the user will be placed in a dojo-like environment with the Main Menu. The user will perform a starting interaction such as grabbing a ball to begin an assault scenario. Assault scenarios consist of a virtual aggressor who performs a surprise opening then repeats various martial arts and self-defense moves that the user must dodge and neutralize by hitting the aggressor. The user also has the ability to pause the aggressor by grasping their wrist. In the current prototype once the user is placed in the environment they will see notice they are in a nighttime alleyway. After a second they will see a stranger begin to approach them who will then yell and begin combat. This aggressor will perform a variety of punch-based attacks ranging from jabs, hooks, uppercuts, to 2 other moves.
AI Phases Once the virtual aggressor begins attacking their artificial intelligence (AI) will enter Phase 1. During Phase 1 the aggressor will repeat the various moves in the move set (in this case the various punches) with their right hand then their left hand. If the user fails to neutralize an attack the attack will be repeated. If the user fails again the aggressor will move to the next attack. If the user succeeds in neutralizing the attack the aggressor will move to the next attack. After the aggressor has completed all of the moves in the move set they will repeat the moves going from left-sided to right-sided attacks. After the aggressor performs all moves going from right to left then left to right the AI will move on to Phase 2. Phase 2 of the aggressor’s AI has the aggressor perform two-hit combos such as left-hook followed by right-uppercut. The AI for the punching move set has the ability to perform 20 different two-hit combos. Once the user neutralizes all of the Phase 2 combos the AI will move on to Phase 3. Phase 3 consists of 3-5 hit combos from moves within the move set. This phase is an endless mode that will allow the user to continuously practice until they would like to quit or restart the experience.
5/2021 - Coming Soon!!! This build will be focused on adding a History Portal Demo, more interactivity with the attacker, more metrics (plus enhanced metric visibility), and sound/visual fx for more immersive feedback!
4/2021 - Available on Oculus App Lab! Added How To Menu, Striking Warmups, Dodging Warmup, Dummy Warmup, and Practice Mode! Updated Attacker, Movesets, Locations, Metrics, Menus, and fixed several bugs related to those features!
11/2020 - Updated attacker to act more realistic with reactions and attacking! Also fixed several bugs related to UI and Metrics.
7/6/2020 - Keep Track of your progress through User Metrics! Dodge, Block, and Punch to progress your training. Check previous days metrics with a new Calendar view. Brand new Tutorial. Learn how to neutralize your opponent. PHASE 3 Available now!
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Compatible with: Quest
Last Updated: May 16, 2021
Available on: Itch