Granny Vr (Unofficial) || PICO SUPPORTRating: 4.1
FREE

(IMPORTANT ANNOUNCEMENT DISPLAYED IN-GAME): This game is no longer receiving major version updates and will only receive bug fixes when needed. This means we won't get the 1.3 Granny update with the sewers anytime soon. But this doesn't mean the Granny VR Projects are over, in fact, they are only starting. Something big is coming, but big things come slowly, so be patient. I don't know if this new project will be recognized much on the first release, or if people will even like it, but I know it's how I like it.

(This is a little bit of developer story time, so feel free to skip it. There is a little "Notice" button on the main menu though, use that if you want to read this again)

I was very new at software development when starting this project. One day I thought, "What if I recreated Granny, but in VR?..." My sisters loved the game, (I use "love" a little sarcastically) so I thought it would be a funny idea to make them a VR version instead. We were all hyped up about the idea and I began work immediately. Every day I would get up excited about working on Granny VR for another day. I hit a lot of roadblocks on the way with things relating to the Character Controller and ended up cutting a lot of corners due to my lack of knowledge. But I pushed through, and eventually got enough of the game working that I could call it a game. My sisters had fun with the game, and I made it an inside joke that any new visitors to our home would be required to try the game once. I even managed to get my dad's boss to play it.

Eventually, I thought it would be a cool idea to put the game on Sidequest. I was very aware of the legal risks at the time and even tried to contact the developer for permission to no avail, but put the game up regardless. All I promised to myself was that I'm never going to charge a cent for the game. Pretty quickly, the game was a success for the recently 13-year-old me at the time. Even a YouTuber I recognized played my game!

All was going well, I was regularly putting out updates that would add new things every day. (Thinking back now, all the Sidequest new update notifications must have been annoying. Especially the fact that every day, you would need to plug in your headset to update it.) But eventually came high school, which slowed down the daily updates to a halt. I was so busy with school that even when I did get some free time, I was way out of my creative mood and didn't even try to open unity. But here and there, I would get a day off, and that day I could get some work done. I even got progress done on Granny Chapter 2 and played a little with The Twins. Along with that, I worked on a little bit of personal projects, including Roblox Studio and a little bit of Minecraft Plugins.

But then I hit a realization. I've reached a much higher level in my software development skills, and my Granny VR game just sucks. I made way too many approximations, didn't even know that "FindObjectOfType" existed, and overall it's just a pile of code spaghetti. It's really difficult to add one thing without breaking many others, and even the XR Plugins are outdated. (Just wonderful) Granny's AI is also really buggy, sometimes she won't even hit you, and just push you through the wall and into the void. She can also easily lose track of you when cutting a corner, and even gets stuck if you're in a spot she can't get to.

So for a while now, I've been considering reworking the entire game. But instead of just creating the same game from the ground up. I've decided to make it more than just Granny, to add my own flavor to it, to reimagine Granny as a whole. And maybe, I can get multiplayer working this time!

Granny VR has always been a passion project for me, but publishing it on Sidequest more than just a side thing (pun intended) I enjoy the feedback and positive reactions to the game, and I am thankful to have been able to make a game for the small Granny community still out there. It may not be a huge feat, but still a feat nonetheless.

Thanks for enjoying my game, even in its unfinished and buggy state!

Extra Note: If some of you were wondering, the flashlight placement and the ingame menu button (Rebinded to 'X') are now fixed. Sorry I was too lazy to fix it while working on my other projects, I just ignored all the notifications of people asking me to fix it, and I apologize. I was just afraid to jump back into my spaghetti code and outdated APIs to get it fixed.

--- Description ---

(For more Granny gameplay videos use this playlist: " https://www.youtube.com/playlist?list=PL0XRCbDOGlv84K1B70_lZ16M-B-c5aCLp " I update it just about every day! So you can go and find your video in there if you want. If it doesn't pop up, you probably didn't put Granny Vr in your title or description. Because that is all I search for)

Description:

Granny (Unofficial) for VR, a game where you try to escape your scary grandma's house while collecting items to unlock other parts of the house.

Trello Board: https://trello.com/b/Tmd9bZ5L/granny

Controls:

* Left Joystick to move.
* Right Joystick to turn.
* Left menu button to open the menu.
* Right Grip to grab items.
* Trigger to Interact/Shoot.
* Crouch in real life to crouch.
* Crouch under beds, in cabinets, or chests to hide.

Latest Update Devlog:

Rework: Open XR:

  • Added Open XR support
  • Fixed the flashlight disabling when grabbing with the Left hand
  • Fixed menu button having issues

Original Granny Game-idea from Dvloper: https://play.google.com/store/apps/details?id=com.dvloper.granny&hl=en_US&gl=US

Rating : 4.1

(188 Reviews)

5 star
52%
4 star
28%
3 star
9%
2 star
3%
1 star
6%

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Granny Vr (Unofficial) || PICO SUPPORTFREE
4.1 

Compatible with: Quest, Other, Link, Pico

Last Updated: Jul 19, 2024

Available on: Itch, EXE/ZIP