Note: this game has only been tested with a Quest 3.
[Warning]
some scenes in this game may be disorienting to some players (such as: The intro cutscene, the cutscenes after nights 2, 3, and 4, the night 6 ending, and game over screen.) Remove the 3 translational movement degree of freedom. (meaning that you can turn and look but not move your head)
[What is this?]
A remake/recreation of The Return to Freddy's 2, but in VR.
Because I'm not good at modeling animatronics, and I wanted to keep the unmistakable 'style' of TRTF 2, The 3D models will be relatively consistent with the original game.
[What's changed?]
No major changes to the game's story or mechanics as I wanted this to be a (mostly) faithful remake to the original TRTF 2, while changing somethings to fit the new VR aspect of the game.
Foxy, Kitty, Dug, and Puppet can now be seen on their starting cameras.
The camera positions are changed.
Due to a slip-up, I made, Party Room 1 and Party Room 2 have been switched.
All animatronics walk to every camera (IN REAL TIME)
The AI paths of the animatronics have been slightly changed to fit with the VR Gameplay.
No unfair deaths like in the original.
Toxicity no longer has a meter and is instead an effect that gradually increases.
The Toxicity rises slower than in the original game.
There are 3 different jumpscare styles,
1: Help wanted style, The jumpscares are just like the ones in FNaF Help Wanted. This is recommended for most players and can be a little disorienting to some players. (This is on by default in the VR version)
2: Cheap style, the jumpscares have the same animation has the Help Wanted style except that the background does not turn black, meaning that you could "Hide" from the jumpscare by looking at a wall or covering your face and the animatronic's model clips though objects in the office. This one is the least disorienting and is recommended for players that easily get disoriented.
3: Forceful style, this style is the one shown in the videos on the game page. instead of appearing in front of the camera, it forces the camera to look at the jumpscare. This can be very disorienting to most players and is not recommended for players that easily get motion sickness in VR. But can be the most immersive. [Credits]
(I'm only crediting things that I did not make)
Animatronic models by: kingofbut (On DeviantArt)
Kitty Faz Cat model by: Toonster95 (On DeviantArt)
VR hands by: Muddy Wolf (On YouTube)
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Compatible with: Quest
Last Updated: Jul 3, 2024