Alright lads, just gave Ultra Height 2 a whirl and thought I'd jot down my two pence. Remember the original Ultra Height and those Climbing Playgrounds? Well, this is a bit like them but cranked up a notch. Or ten.

Graphics: First off, bloody impressive. It's like they've picked up every bit and bob from the previous games and chucked in a splash of new paint. Sky Bay's sunset? Mental. I almost forgot I was in my living room and not actually 500 feet up in the air!

Gameplay: Bit of a workout, not gonna lie. My arms were knackered after trying to climb New Mist City's skyscrapers. Might finally be a way to shed those lockdown pounds, eh? The ziplines and flying tools? Mad fun, especially when you're trying not to look down.

Content: Now, it's an Open Alpha, so there's a limit on what's there, but those five maps kept me busy enough. That Private Island? Felt like a right celeb, minus the paparazzi. Can't wait to see the rest of the challenges they're promising, especially the story mode bits.

Price: 5 quid and you get the full thing this fall? A bargain, considering you're basically getting a gym membership with an AAA game.

Overall: If you're into VR climbing games or just want something different to play, give it a go. It's early days, but Ultra Fun Games seems to be onto something good. Just make sure you've got a bit of space โ€“ knocked over a lamp in Sky Bay. My bad.


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