Think of OpenStreetMaps (a wiki for maps of cities), but for natural underground caves. Cave maps are normally drawn in 2D on paper or using software such as Therion or TunnelX which helps you join together imaginary overhead plans connected to the surveyed centreline. I have made a new 3D VR system in Godot that is based on cross sections and tubes.
TunnelVR is networked so that two players can be in the world at the same time and see one another and what they are both drawing. Caves are confusing structures that are impossible to disentangle from a single point of view and I noticed when people drew 2D cave maps they often had to discuss how passages joined together, particularly when there were errors or gaps in the field notes. This would be impossible to do in VR without a good multiplayer networking system. My system is more interactive than in most games because the players are working together to build something in common rather than shooting and fighting.
Cave maps designed using this system could be baked into assets in other games and applications. These real places are often much more intricate and surprising than artist invented levels or procedurally generated worlds. And, because the shapes are of things out there in reality, multiple people can collaborate on the same thing at the same time and expect their work to be consistent.
For a longer talk, see https://www.youtube.com/watch?v=vOktKq0c7BY
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Compatible with: Quest, Other, Link
Last Updated: Jul 21, 2022
Available on: EXE/ZIP