New Update on 02/18/2023
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6/12/2020 This is a personal environment that I built to test and learn vr. This is a modified version of my actual apartment and I am able to walk around in it pretty well, though it is far from perfect. I keep on adding things to it and changing details practically every day. I am currently taking a few Udemy classes and this space gives me an area to practice what I have learned.
Build Details: Main Lab, Transparent glass in the windows, Multiple Textures, Sliding movement with each hand, Visible Hands, Four different colored blocks that are grabbable, Distance Grab, Four Platforms
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06/29/2020 - Update Added SkyBox/Panoramic with hanoi.jpg [lesson 13] which also adjusts the lighting.
Removed 1 cube. Added 3 plates for the 3 cubes to be stack on. Adjusted the size of the cubes.
Removed SkyBox/Panoramic with hanoi.jpg Added SkyBox/6 Sided with Snow_Mountain from the Unity asset store.
Added stacking game. You can choose to play it again if you want. Added Directions panel for stacking game. Added "Welcome to The Lab" panel.
Added teleport and walk hybrid ability, which gives you the ability to slide (walk) with the left thumb stick or teleport to any floor location with the X button and to turn using the right thumb stick. The direction you are facing when you teleport is controlled by your head, which is indicated by the direction of the arrow. Dropping your chin or facing down will make the arrow point towards yourself, so when you teleport you can be facing the direction you just left.
Teleporting also "opens" access to hidden or out of reach areas.
While you cannot teleport an unlimited distance, you can use the top of walls to reach other out of reach areas. There is no limit to how many times you can teleport and you are able to teleport fairly fast.
Locomotion details: TeleportAimHandlerParabolic – This aim handler simulates the parabolic curve that a thrown item would follow, TeleportTransitionInstant – This transition moves the player instantly with no other effects, TeleportOrientationHandlerHMD - adjusts the orientation of the player based on where they aim their HMD (head-mounted display)(your head) as they choose their teleport destination, Teleportation Input Handler Touch - allows the player to aim and trigger teleport behavior using Touch controllers, Teleport Target Handler Physical - returns any position where we can go. Essentially, any space the player will fit is a valid teleport destination.
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Compatible with: Quest
Last Updated: Feb 19, 2023